If the developers ever get around to updating the game I will give it another shot but I don't think they ever will. Unfortunately, when it crashed in the Meribian sewers, my save disappeared also. I wanted to replay this game badly enough that I got in the habit of saving after every battle and just dealing with the crashing. This is a 5-star game in my opinion but the crashes are frequent and worst of all, you can easily lose your save. There have been a few occasions where i would go to purchase or talk to an NPC and my character would go left or right as i had held the up direction too long, but did not stop motion as expected. Might be an improvement to be able to push villagers that are in motion, or when the player walks into a wall for motion to stop, rather than continue in an open direction. Control pad controls are a tad clunky at times, nothing game ruining. turnbased combat that isnt stat-roll, items and levelling, classic jrpg from my limited experience.ĭevs: Alex has reached Level 50 but I didnt get an achievement. Fair amount of replay value, definitley lots to do here! I am mostly through my first play through, and I might try another run so that I can get some cool items I missed. I had never played the original, but I really like this so far. NEW! Retina artwork and widescreen gameplayĮxcellent game, excellent port. A completely updated interface designed specifically for iOS
Remastered soundtrack with high quality music and voice tracks
#Lunar silver star soundtrack download full
Nearly a full hour of animated cut scenes Encouraged by his childhood friend Ramus, Alex sets out with his companion Nall and his adopted sister Luna on a seemingly trivial quest, unaware that it would prove to be the first step in an epic adventure whose outcome will determine the fate of the entire world.įollowing the critically-acclaimed iOS port of the Japanese roleplaying game Vay, SoMoGa has returned to bring you Lunar: Silver Star Story, now with numerous enhancements for iOS! A traditional, turn-based Japanese RPG, this port offers: Idolizing the legendary Dyne, Alex dreams of one day becoming a renowned Dragonmaster and matching the achievements of his lifelong hero. In a humble village, far removed from the turmoil, lives a young man named Alex. Time has passed, and those great adventurers have become the stuff of legend, but the world of Lunar is now threatened by a shadowy figure known as the Magic Emperor. Sequence files were ripped to PSF and recorded using Highly Experimental, while XA and STR files were extracted using PsxMC.Long ago, a great Dragonmaster named Dyne, with the aid of his faithful companions, defended the goddess Althena from a terrible evil. The recording features all sequence tracks, all XA music tracks, and what music could be cleanly extracted from the cinematics sans voiceovers and sound effects. The third track is the sole CD audio track for the game, and is a high-quality version of the XA track Thoughts Far Away, a track which itself is noteworthy as the only non-sequence track to appear in the in-game track list. Unknown and Relax are sequence tracks that are not used, although Relax has an entry in the in-game track list. The soundtrack features three tracks which are not used in game. A couple non-sequence tracks' names come from the soundtrack, while others are made up in the absence of any official name. Most names are taken from the English in-game list, with a couple changed in minor ways to fix translation or grammatical errors.
#Lunar silver star soundtrack download plus
All but one sequence file, plus one XA track, are featured in an in-game track list, though it's noteworthy that for many tracks there are tangible differences in the Japanese and English names there is additionally an incomplete soundtrack CD featuring a mix of SSS and The Silver Star tracks. Track names are derived from several sources. XA and STR tracks are readily identifiable as they feature a distinctive 37.8 KHz sampling rate. Finally, cinematic audio and video are stored in standard PlayStation STR files. BGM for in-game cutscenes, are stored in XA digital audio files, along with all the game's sound effects. Vocal tracks that appear in specific locations during gameplay, e.g. Background music during gameplay is stored as sequence files which are synthesized by the PlayStation's SPU. The music of SSS is distributed among three different media.